AI Insights · Timothy · July 2023
Top 5 io Games on Android in Czech Republic - Q2 2023
In Q2 2023, the top 5 io games on Android in the Czech Republic showed varied performance in weekly downloads, revenue, and active users, with some apps experiencing notable peaks.
In the second quarter of 2023, the top 5 io games on the Android platform in the Czech Republic exhibited diverse trends in performance metrics such as weekly downloads, revenue, and active users. Here’s a closer look at how each app fared during this period, based on data from Sensor Tower.
Snake.io - Fun Snake .io Games from Kooapps Games saw a mix of fluctuations in its weekly downloads, peaking at 4.8K in mid-April and then gradually declining to around 2.5K by the end of June. Weekly revenue for this app showed some variability, reaching a high of $12 in mid-May and again at the end of June. The active user base remained relatively stable, with a slight dip in mid-June, ranging from approximately 30K to 34K.
Paper.io 2 by VOODOO experienced an overall positive trend in weekly revenue, with a significant peak at $50 in early June. Weekly downloads also saw a notable increase, especially towards the end of June, reaching around 3.6K. The active user count, however, showed some fluctuation, ranging from about 12.5K to 16.5K throughout the quarter.
Hole.io, another popular title from VOODOO, had a steady performance in terms of weekly downloads and active users. Downloads peaked at approximately 2.7K in mid-June, while active users hovered between 13.8K and 17.5K. Revenue saw varied peaks, with the highest being $64 in late April.
Harvest.io – 3D Farming Arcade from CASUAL AZUR GAMES showed a significant drop in weekly downloads at the start of Q2 but recovered towards the end, peaking at around 1.6K in late May. Active users followed a similar trend, starting at about 10.8K and ending at around 6.9K. Revenue for this app remained negligible throughout the quarter.
State.io — Conquer the World, also from CASUAL AZUR GAMES, had a notable increase in weekly downloads towards the end of Q2, reaching a peak of approximately 1.4K in late June. Active users grew steadily from around 5K to 6.2K over the quarter. Revenue was minimal, with only a brief spike of $9 in mid-May.
For more in-depth insights and detailed data, visit Sensor Tower.